Oahu Youth Homelessness

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This particular study on youth homelessness was created in order to present an urgent problem I perceived in my community at Nalukai Academy in July 2021.

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This particular study on youth homelessness was created in order to present an urgent problem I perceived in my community at Nalukai Academy in July 2021.

Overview

This project on youth homelessness was designed in response to a prompt from Nalukai Academy: Research and present a problem worth solving that you perceive in your community.

I chose to research youth homelessness because it’s a topic I knew about from volunteer experience and could easily empathize with.

 

I saw this assignment as an opportunity to educate my cohort members about youth experiencing homelessness, its causes, effects, and demonstrate that it’s a problem worth solving.

This was an independent project, but I felt supported by my fellow Nalukai Academy cohort members throughout the entire design thinking process.

 

ROLE
Researcher
Graphic Designer

DELIVERABLES
Presentation deck
Infographic

TIMELINE + TYPE
1-Day Sprint - July 7th, 2021
Problem Space Research
Visual Design

TOOLS
Figma
Google Slides
Miro

 

Oahu Youth Homelessness Infographic (Top)

Oahu Youth Homelessness Infographic (Bottom)

Nalukai Academy is a startup summer camp I attended in July of 2021 in order to gain experience with technological, cultural, & social entrepreneurship. The camp is grounded in Native Hawaiian values, and for me, Nalukai was instrumental in my interest in UX Design and the social startup sphere.



 

Design Ideation

After conducting my research, the design process began. I quickly designed a lo-fi wireframe for my infographic in order to visualize a balance of images and text in my design.

 

Research Methods

How can we visually and concisely articulate our problem?
I decided to debrief using a presentation and an infographic to explain the scope of the problem.

Where do we gather community data?
We were asked to cold-call at least 5 people in our community and interview them in order to validate the problem’s existence and whether they think it is worth solving. At the end of the day, people should be a part of the conversation if they are the ones expected to participate in the solution.

Become an expert in the problem space.
Here, an important clarification had to be made about the assignment: No solutions were to be presented today. We needed to know the problem inside-out before we could approach solving it.

 

Original infographic wireframe (Miro)

 

Final infographic design (Figma)

 

Design Choices

I chose a neutral beige color palette in order to draw viewers in and help ground the subject matter.

In designing a presentation deck for my research, I realized how important it would be to use neutral illustrations that could represent the issue without any bias. With this aim of anonymous storytelling, I decided to use stick figure icons to accompany large headers and statistics.

Using these icons also allowed me to have control over the color and appearance of the design, whereas real-life images might distract the eye. I found that the symbols served as a powerful and moving representation of the issue without distracting from the overall design color palette.

 
 

Project Outcomes

Something new I learned... Starting with the problem taught me how to slow down and think before doing.

My favorite part was...The process forced me to think really hard about the current obstacles before getting too caught up in the possibilities, which helped me to come up with more feasible and well-informed ideas in the long run (post-project).

How did I create a positive impact? By the end of the project, I completed:

  • More than 15 conversations with community members and representatives about youth homelessness as a serious issue facing our local community.

  • A slides deck to help explain the risk factors and causes of homelessness.

  • An infographic that local nonprofits could use for educational purposes.

My biggest challenge… I had to inhabit the mind of a researcher and a visual designer. I was able to take on both roles when I began the ideation phase of my UX Design process, trying to find the most effective way to deliver this information